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Play-to-earn gaming adoption to nearly double in the US

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Play-to-earn (P2E) gaming adoption is set to nearly double in the US this year, according to Finder’s NFT Gaming Adoption Report.

Finder.com polled 43,312 people across 26 countries to reveal 9.4% of American internet users have used a play-to-earn game.

However an additional 7.1% say they plan to try a platform this year, meaning adoption could soon reach 16.5%.

The US ranks 18th for P2E gaming adoption, ahead of Canada and the UK (8% each), but behind countries like Colombia (13%), Brazil (18%), and Hong Kong (29%) and below the global average of 14%.

Men are the biggest adopters of NFT gaming. 13% of American men say they’ve played a P2E game and this is set to grow to 22% by the end of the year. Meanwhile just 6% of women say the same and this figure will grow to just 11% this year.

Finder.com’s cryptocurrency editor Keegan Francis says game developers are increasingly using NFTs and cryptocurrency to build more enticing monetary incentives into their games.

“P2E games have their own digital asset-powered economies, allowing gamers to earn rewards.

“Gamers can potentially earn two types of cryptocurrency – native cryptocurrency in the form of tokens, or existing cryptocurrency like Bitcoin or Ethereum.

“These games have already taken off in countries like India and the Philippines where people are reportedly quitting their jobs to earn money on P2E platforms.

“Adoption will likely grow in the US as more developers build crypto mechanics into their ecosystems.”

Francis noted that adoption tends to be higher in countries with a lower cost of living.

“Before Americans quit their day-job to play games, it’s worth considering adoption is particularly high in countries where living expenses are much lower.

“It’s also worth noting that the mechanics in each game are different – some are free to play while others like Axie Infinity require an initial investment.

“It might not be a feasible option for people living in the US to earn a living-wage playing P2E NFT games, but it does allow them to earn an income for what would otherwise be a hobby.”

NFT gaming adoption by country

  1. India – 33.79%
  2. Hong Kong – 28.75%
  3. The UAE – 27.27%
  4. The Philippines -25.01%
  5. Vietnam – 22.96%
  6. Singapore – 22.68%
  7. Malaysia – 19.43%
  8. Brazil – 17.55%
  9. Nigeria – 16.05%
  10. Venezuela – 14.11%
  11. Peru – 13.15%
  12. Colombia – 12.68%
  13. Argentina – 12.06%
  14. Chile – 11.36%
  15. Ireland – 11.31%
  16. Mexico – 11.11%
  17. South Africa – 10.20%
  18. The US – 9.37%
  19. Canada – 8.38%
  20. Switzerland – 8.37%
  21. New Zealand – 8.19%
  22. Spain – 8.05%
  23. The UK – 7.55%
  24. Germany – 7.40%
  25. France – 5.75%
  26. Sweden – 4.33%

You can find the full report here: https://www.finder.com/statistics-nft-games

Blockchain

Revolutionizing Fintech: 6G Digital & Rune Nilsson’s FlexM Global in a Bold $12.5M Deal Shaking the Banking Industry

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Teletubbies Digital Companions to Launch on the Tezos Blockchain

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MetaPals, an AI digital companion platform, is partnering with WildBrain’s beloved Teletubbies to bring together cherished childhood memories and the innovative digital era with the launch of the Teletubbies AI digital companions on 20 April, 2024.
As Teletubbies commemorates its 27th anniversary on 31 March, the collaboration marks the beginning of an exciting array of renowned IPs joining the ‘MetaPals Multiverse’ in 2024. Through the use of AI and blockchain technology powered by Tezos, much loved Tinky Winky, Dipsy, Laa-Laa, Po, and even Noo-Noo have become personalized, evolving digital companions within the MetaPals browser extension game engine.

The Teletubbies characters integrate with users’ daily browsing experience that accompanies users across the web, offering both playful interactions and practical assistance. This technology not only brings these fun characters to life in new, interactive ways, but also helps to enhance the mental well-being of users by fostering a sense of companionship.

Each Teletubbies companion within the MetaPals Multiverse will exhibit unique personality traits, offering users a diverse and dynamic experience. With personalities distributed across 5000+ Teletubby companions along a spectrum, users are guaranteed a one-of-a-kind experience, ensuring enjoyment for all and opportunities to foster new connections with this nostalgic brand.

Max Giammario, CEO of MetaPals, said: “Through this collaboration we’re not just revisiting Teletubbyland, we’re reinventing it for the digital age. By weaving in AI and blockchain, we enable the Teletubbies characters to evolve, interact, and form unique bonds with users, embodying our vision of dynamic digital companionship. With a bit of ‘MetaPals magic’, the Teletubbies are exploring beyond the hills and far away, ready to play, in ways we’ve never imagined.”

Melissa Goodrich, Director, Franchise Strategy at WildBrain, said: “We’re excited to see our colorful quartet come to life in new ways through this unique digital experience for fans. As we celebrate 27 years of the perennially popular Teletubbies franchise, this latest collaboration encapsulates the essence of childhood nostalgia while embracing the limitless possibilities of the digital age.”
Jason Lim, TZ Apac Games Adoption Team for the Tezos Ecosystem, said: “MetaPals will be pioneering the convergence of iconic IPs such as Teletubbies with the limitless possibilities of the Tezos blockchain. I can’t wait to see the magic they are brewing up next.”

The post Teletubbies Digital Companions to Launch on the Tezos Blockchain appeared first on HIPTHER Alerts.

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Alarum Announces Exciting Events Lineup and Welcomes Esteemed Advisor to NetNut’s Advisory Board

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