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NetDragon Websoft Holdings Limited (“NetDragon” or the “Company”; Hong Kong Stock Code: 777), a global leader in building internet communities, is pleased to announce that Neopets, Inc, owned by its subsidiary JumpStart Games, successfully completed a sale of digitally created NFTs (non-fungible tokens), known as The Neopets Metaverse Collection.

The sale of the NFTs took place from November 12th through November 15th, with the NFTs minted on the Solana blockchain network. In total, 4,233 NFTs were sold in exchange for a total of 8,708 SOLs (Solana network’s native cryptographic tokens). Combined with the ETHs previously purchased in the market, the NetDragon group currently holds over US$40 million worth of cryptocurrencies.

Importantly, the NFT sale garnered very strong interest from both the existing Neopets community as well as the vibrant blockchain enthusiasts’ community, with more than 32,000 followers of our NFT project registered over the last two months on social media channels dedicated to this project. The strong following signals significant demand for digital memorabilia and future developments behind the Neopets brand, which launched its online, virtual world of Neopia and its beloved Neopets characters more than 20 years ago, becoming one of the most popular online games in history.

The proceeds from the NFT sale, combined with additional investments from Neopets and the NetDragon group of companies, will be used to further develop the next generation of games related to the IP across both traditional web and blockchain-based protocols, keeping Neopia thriving as we evolve from web 1.0 to web 3.0.

This successful NFT sale represents the Company’s commitment to be at the forefront of technological change, and also is the first milestone that marked its entry into the metaverse space. Going forward, NetDragon intends to capitalize on the opportunities in the metaverse by leveraging its broad portfolio of metaverse-enabling technologies (including VR, AI, fintech, speech, hologram, etc.), as well as its core competencies in gaming and education, to develop industry-leading products and market to users on a global scale.

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