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Fight to Fame’s Reality TV Show Is Set to Change Sports Entertainment

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Fight to Fame, whose “BMS” Model (that’s Blockchain + Movies + Sports) stands to create a new way forward for entertainment at large, with a Reality TV show launching in 2020 which plans to have 13 episodes filmed around the world. Currently in casting for the reality TV Show, the company has robust plans to leverage blockchain to manage contracts and compensation, and allowing fans to directly vote for—and financially engage with—their favorites. Brands will also be able to get in on the action, of course. This approach is revolutionary for fighter’s rights, but it isn’t the most exciting part of the project — the project plans to create a new pipeline directly from the ring to the Hollywood soundstage.

The Fight to Fame reality TV show will track fighters through three separate phases: Preliminary Rounds, Elimination Rounds, and the Grand Finale. The Preliminary Rounds are planned to be filmed in regions around the world and will be looking for fighters with the right criteria to move forward. Only 50 candidates will make it through to the Elimination Rounds where each week the contestants will be pushed to their limits in specific “areas of expertise” required to be an Action Star, which includes movie fighting, action training and stunt work, and weapons training.  Fans will be able to vote for their favorite contestants using Fight to Fame’s proprietary FF Token (hence the blockchain component). The final three will compete head to head for the ultimate prize, a contract with a film production company.

The prize for the winner of this reality show—besides mentorship by top fighters like Chris Van HeerdenRoy Jones Jr and Cung Le, and professional fight training from Rigan Machado—is a role in a feature film. The grand-prize winner will receive a contract to star in an upcoming action film, and possibly global stardom.

Sports Entertainment and innovation aren’t the most compatible couple. While the NFL has been using drones and TV technology to create better viewing experiences and esports in gaming, true innovation hasn’t hit in a long time. Similarly, action movies seem to have the same names gracing the marquee over and over. Fighting, Boxing and Wrestling have room to innovate beyond just new matches and storylines. Solving the very real problems that have plagued organizations like MMA for decades could be an opportunity. Fighters are underpaid and tied to contracts that limit their own self-promotion. The majority of the money ends up going back to the parent organizations and to make low-earning worse, fighters are often on the hook for their own medical costs. Generally, only the big names make a living.

 

SOURCE Fight to Fame

Blockchain

Revolutionizing Fintech: 6G Digital & Rune Nilsson’s FlexM Global in a Bold $12.5M Deal Shaking the Banking Industry

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Teletubbies Digital Companions to Launch on the Tezos Blockchain

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MetaPals, an AI digital companion platform, is partnering with WildBrain’s beloved Teletubbies to bring together cherished childhood memories and the innovative digital era with the launch of the Teletubbies AI digital companions on 20 April, 2024.
As Teletubbies commemorates its 27th anniversary on 31 March, the collaboration marks the beginning of an exciting array of renowned IPs joining the ‘MetaPals Multiverse’ in 2024. Through the use of AI and blockchain technology powered by Tezos, much loved Tinky Winky, Dipsy, Laa-Laa, Po, and even Noo-Noo have become personalized, evolving digital companions within the MetaPals browser extension game engine.

The Teletubbies characters integrate with users’ daily browsing experience that accompanies users across the web, offering both playful interactions and practical assistance. This technology not only brings these fun characters to life in new, interactive ways, but also helps to enhance the mental well-being of users by fostering a sense of companionship.

Each Teletubbies companion within the MetaPals Multiverse will exhibit unique personality traits, offering users a diverse and dynamic experience. With personalities distributed across 5000+ Teletubby companions along a spectrum, users are guaranteed a one-of-a-kind experience, ensuring enjoyment for all and opportunities to foster new connections with this nostalgic brand.

Max Giammario, CEO of MetaPals, said: “Through this collaboration we’re not just revisiting Teletubbyland, we’re reinventing it for the digital age. By weaving in AI and blockchain, we enable the Teletubbies characters to evolve, interact, and form unique bonds with users, embodying our vision of dynamic digital companionship. With a bit of ‘MetaPals magic’, the Teletubbies are exploring beyond the hills and far away, ready to play, in ways we’ve never imagined.”

Melissa Goodrich, Director, Franchise Strategy at WildBrain, said: “We’re excited to see our colorful quartet come to life in new ways through this unique digital experience for fans. As we celebrate 27 years of the perennially popular Teletubbies franchise, this latest collaboration encapsulates the essence of childhood nostalgia while embracing the limitless possibilities of the digital age.”
Jason Lim, TZ Apac Games Adoption Team for the Tezos Ecosystem, said: “MetaPals will be pioneering the convergence of iconic IPs such as Teletubbies with the limitless possibilities of the Tezos blockchain. I can’t wait to see the magic they are brewing up next.”

The post Teletubbies Digital Companions to Launch on the Tezos Blockchain appeared first on HIPTHER Alerts.

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Alarum Announces Exciting Events Lineup and Welcomes Esteemed Advisor to NetNut’s Advisory Board

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